About
Embark on a purr-fectly thrilling adventure as Purret, the daring cat pirate, in this open-world treasure-seeking escapade! Sail the vast seas, navigating between islands, each holding a unique challenge and treasure trove. With no set path, you're free to choose your own course, facing increasingly difficult challenges as you progress. Can you outwit the monsters and claim the ultimate treasures of the high seas? Backstory video
My biggest challenges:
Modular enemy spawning system (Island enemies)
Player mechanics (Walking, Attacking, Sailing, etc)
🏝️ Theme: TwinStick
👤 Role: Programmer and Scrum Master
👥 Team Size: 1 Developer, 3 Artists
⏱️ Time Frame: 4 weeks
⚙️ Engine: Unity (C#)
📅 End Date: 30th June 2023
I designed and implemented the behaviour of the island enemies. This involved creating a modular spawning system that worked with every island and making an aim prediction system.
I also made the boat movement mechanics, ensuring a smooth sailing experience. With a docking system that allowed players to seamlessly transition between sailing and exploring on foot.
Another key aspect of my work was the design and implementation of a compass navigation system, allowing players to navigate the vast seas and locate hidden treasures. This system also provided guidance in facing the challenges that lay ahead. Lastly, I fine-tuned the player's movement and attacking mechanics, ensuring precise control and satisfying combat encounters.