About
Roll through randomly generated mazes with Mexican swazz, determined to outwit a relentless monster that's always on your tail. Each maze presents a new challenge, with twists and turns to navigate. Your goal? To find the exit before the monster catches you! With the ability to generate your own maze sizes, the possibilities are endless.
My biggest challenges:
Implementing pathfinding
🔦 Theme: Marble Game
👤 Role: Programmer
👥 Team Size: 1 Developer
⏱️ Time Frame: 2 Weeks
⚙️ Engine: Unity (C#)
📅 End Date: 6 April 2023
My main focus for this project was implementing a system that could generate mazes of different sizes. This involved creating algorithms that dynamically generated maze layouts, offering players a varied and unpredictable experience every time.
Also, I fine-tuned the movement mechanics of the player's ball, ensuring precise control and an intuitive feel. This involved implementing responsive and smooth movement, allowing players to navigate through the maze with ease.
I implemented an A* pathfinding algorithm for the monster that relentlessly pursues the player. And much more.