About
In this shoot 'em up adventure, you'll find yourself in the midst of a never-ending onslaught of drones and spaceships, with only your trusty ship and your reflexes to keep you alive. As you navigate the vast expanse of space, waves of enemies will test your mettle, growing longer and more intense with each passing level. Keep firing, keep dodging, and keep racking up those points to achieve the highest score possible.
This was a fun but also challenging project, as it was the first team project I had worked on.
My biggest challenges:
Player movement, attack, powerup mechanics
🌠 Theme: Shmup
👤 Role: Programmer and Scrum Master
👥 Team Size: 2 Developers, 2 Artists
⏱️ Time Frame: 4 Weeks
⚙️ Engine: Unity (C#)
📅 End Date: 22 January 2023
For this game, I was responsible for creating the player movement, attack, and powerups, ensuring smooth and responsive controls that would allow players to navigate through the chaos of battle.
Additionally, I designed the level system, with waves of enemies that would test the player's skills and reflexes.
Finally, I implemented the "falling star" powerup, which would allow players to unleash a devastating attack upon their enemies, turning the tide of battle in their favour. And much more.